Thursday, July 18, 2013

Blog Moving

I've decided to move this blog to WordPress and host it on it's own domain.  The new site is http://magnumdanger.com/ and all of the content from here will be imported over there.  The scope of the site is going to expand including all of my different armies and games.  I have a few terrain articles in the work where I attempt to build a cheap Zone Mortalis board and will be showing miniatures from other games specifically Warmachine Convergence of Cyriss models, and Bolt Action British.


Saturday, July 13, 2013

Terrain Inspiration - Gas Works Park

I like to keep my eyes open for cool idea for creating terrain from.  Today I took my son to Gas Works Park today to look at boats (his favorite thing in the world), and took a couple pictures of the old refinery equipment still at the park.  The park was once a natural gas refinery in the early 1900's and has been converted to a park since it shut down.  A lot of inspiration here, with lots of platforms and pipes coming out. Looks pretty easy to build with pipe and other cheap materials.





Monday, June 24, 2013

Farseer on Jetbike

So after my game on Saturday, I decided that I need to model up a Farseer on a jetbike as that seems to be a nice option. I have a bunch of old jetbikes that need to be refurbished, so I took the bike and cut off the wings on the back.  The body was taken from a guardian model (a female one at that), the head and right arm are from a Dire Avenger Exarch, the shield vein thing on the back is from the Wraithblades, and the wings on the bike are from the Crimson Hunter.  Pretty happy with how it came out.  If I were to do it again I would try and find another head that looks more farseerish as my conversion only looks alright.

Farseer on Jetbike
Farseer on Jetbike

Saturday, June 22, 2013

Batrep: Eldar vs Tyranids

Played my game with Michael today.  We played at a newer game store near his house Gameshire.  It's got some real nice tables and is well lit and clean.  Seems like a friendly place to play.  We ended up rolling mission 5, Elrdad's Will and Hammer and Anvil deployment.  He took first turn and hid most of his army.  He was playing his  Tyranids and didn't have the tools to really take care of all of my skimmers.  He really struggled to do much of anything the first few turns of the game, as he was scared to run his little bugs out into my fire lanes.  I managed to kill off a lot of his stuff by the end, leaving only a couple Genestealers, a single Hormogaunt and a couple Hive Guard at the end of turn 5.  He did bring down two of my Wave Serpents, the Nightspinner, the Rangers, a squad of Dire Avengers and all but one Wraithguard (who would have died had we opted to continue on).

The stand out units of the game were definitely the Wave Serpents.  Loading them out with Scatter Lasers and Shuriken Cannon is just disgusting the amount of firepower they put out.  I managed to roll two 6's for finding out how many shots the Serpent Shield would have and just managed to tear units apart, I think it's probably the best transport in the game with how survivable, fast, and damaging it is.  It's kind of sad that it vastly overshoots the Falcon and doesn't take up a slot being a dedicated transport.  The jetbikes were also awesome, but only because they were able to turbo boost across the table and take his objective.  I liked the Dire Avengers over the Guardians as I found that extra 6" and the 4+ armor save really helped to keep them alive.  The Wraithguard with D-Sythes were also very nasty, instant killing a Mawloc, though they were brought down by Genestealers, but required a multi-assault were one unit was all but wiped out on over-watch so the second could get into close combat.

It was fun to play, but I did feel a little bad for the Tyranids, as they are really showing their age/bad codex writing.  It doesn't help that Michael doesn't like Tervigon's which seem to be the real useful unit in codex.












Friday, June 21, 2013

Eldar Warhost

Eldar Mymeara War Host
Mymeara Warhost
So this my army I'm taking to play a game with a friend tomorrow.  I'm trying a few new things from last game.  Mostly putting the troops into Wave Serpents to see if I can get them to last beyond the first turn.  Also dropped the War Walkers to fit a Night Spinner and a unit of 5 Wraithguard with D-Scythes in a Wave Serpent.  This is going to be my, don't get anywhere near me or you die unit.  I'm also playing the guardians as Dire Avengers to give me that extra bit of range, and the better 4+ save.

Here's the list below:

1850
HQ: Farseer - Spirit Stone, Jetbike
Troop: 10x Dire Avengers - Wave Serpent - Scatter Lasers - Cannon
Troop: 10x Dire Avengers - Wave Serpent - Scatter Lasers - Cannon
Troop: 5x Rangers
Troop: 3x Jetbikes - Cannon
Elite: 5x Wraithguard - D-Scythes - Wave Serpent - Scatter Lasers - Cannon
Fast: Crimson Hunter - Exarch - Star Cannons
Heavy: Fire Prism - Cannon
Heavy: Night Spinner - Cannon
Heavy: Wraithknight - Suncannon - Scatter Laser

Wednesday, June 19, 2013

Wraithknight WIP

A few WIP shots of the Wraithknight. Still lots of detail work to do, but it's coming along nicely.

  Eldar Mymeara Wraithknight
Eldar Mymeara Wraithknight
Eldar Mymeara Wraithknight

Monday, June 17, 2013

Finished Wave Serpents

Eldar Mmeara Wave Serpents
Two Eldar Mymeara Wave Serpents

I finished up two more Wave Serpents last night.  I did a little conversion to side mount the turret weapons rather than have one on each side.  They are also magnetized to switch out and I will make more of the options in the future.  This gives me three painted Wave Serpents in total and I would like to convert one of my Falcon hulls as well as the Wave Serpents are really good in the new codex.